VRAY for 3D MAX - Studio Max

VRAY for 3D MAX - Studio Max - Fees: 8,550 6,550/-


Vray is the industry standard for rendering in 3d architectural visualization. It is a render engine that is capable of pluging in to various modelling softwares. Most important to the architectural and interior designing industry. Vray for 3dsMax is very popular. Vray provides the lighting, materials, cameras, and rendering solutions for a large majority of 3d architectural imagery.

The ultimate course for learning to render with Vray. This course will take you step by step through your architectural projects, modeled with 3dsMax and rendered with Vray, as per industry standards.

Course Syllabus

MODULE-1

  • Getting Ready to Render with V-Ray
  • Locating V-Ray’s tools and features
  • V-Ray’s image-saving options

MODULE-2

  • Critical V-Ray Concepts
  • Image sampling explained
  • Understanding subdivs
  • Using the DMC Sampler
  • Overview of color mapping
  • Understanding the color-mapping modes

MODULE-3

  • Key Lighting Tools
  • Introduction to lighting in V-Ray
  • Dealing with lighting problems
  • Adding a spherical fill light
  • Creating a mesh light
  • Creating a skylight effect
  • Working with the dome light

MODULE-4

  • Global Illumination
  • Understanding primary and secondary bounces
  • How irradiance mapping works & using it
  • Using light cache

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MODULE-5

  • The V-Ray Materials
  • Introduction to V-Ray-specific materials
  • Creating a diffuse color
  • Making reflective materials
  • Blurring reflections
  • Making clear and colored glass
  • Creating a translucency effect

MODULE-6

  • Quality Control with Image Sampling
  • Introduction to image sampling
  • How to use the Adaptive DMC sampler
  • Working with the Adaptive Subdivision sampler
  • Comparing image-sampling renders

MODULE-7

  • The Physical Workflow
  • The physical workflow explained
  • Working with VRaySun and VRaySky
  • Controlling the VRayPhysicalCamera

MODULE-8

  • V-Ray’s Effects Tools
  • Depth of field: VRayPhysicalCamera
  • Depth of field: using a perspective viewport
  • Creating a motion blur effect
  • Using VRayFur